Tutorials
- Tutorial I: Basic Mechanics
- Tutorial II: Special Abilities
- Tutorial III: Ritual Magic
Tutorial II: Special Abilities
Each Special Ability has the following parts.
- Level:
- Effect:
- Temp Focus Cost:
- Use Dif:
- Range Type:
- Duration:
- Default Resistance:
An example Special Ability is Burst Strength. It's from the Body Special Ability Skill list, which governs reality-bending feats that transform the user's own form. These are self-only, and so have no Counter.
- Burst Strength
-
- Level: 11
- Effect: Each success is +2 Power, up to +12.
- Temp Focus Cost: 2
- Use Dif: 9
- Duration: 1 Round
- Default Resistance: Toughness
Step #1
Spend required temporary Focus.
Step #2
Check for range modifiers.
Step #3
Make Special Ability Skill check for type.
Step #4
If the Special Ability is on a target that wants to defend itself, the target rolls Reaction + Supernatural: Ability vs. 12.
Step #5
If the target succeeds in Step #4, they can use any appropriate Counter Special Ability in defense.
Step #6
Target rolls out the Counter Special Ability.
Step #7
Roll Default Resistance listed for the Special Ability, vs. 12. Divide successes by 2.
Step #8
Subtract any Counter Special Ability successes, and remaining Default Resistance successes, from the character's Special Ability successes.
Example #1: Using Burst Strength
Step #1
Nix spends 2 temporary Focus.
Step #2
Burst Strength is a self-only Special Ability. Nix can skip worrying about range.
Step #3
Nix rolls his Body Special Ability Skill, and ends up with a 13. This is 4 successes.
Step #4-6
Nix is using this on himself, so he skips the defense steps.
Step #7
Nix rolls Toughness, and gets a 14. That's 2 successes over 12, divided by 2, is 1 success.
Step #8
The 1 success of Default Resistance, subtracted from the 4 successes of Skill use, leaves 3 success. Nix gains +6 Power for 1 Round.
Example #2: Using Confusion
Confusion is from the Psychic Manipulation group of Special Abilities. These govern reality-bending that affect others' minds. These are Countered by Psychic Defense Special Abilities.
- Confusion
-
- Effect: Every 2 successes gives the target -1 PEN, up to -5 PEN, due to mental confusion.
- Temp Focus Cost: 1
- Use Dif: 6
- Range Type: Short
- Duration: Scene
- Default Resistance: Coercion
Step #1
Reggie spends 1 temporary Focus.
Step #2
Reggie's range to Nix is 5 meters. Since Confusion is on the Short Range type, this translates into a -5 to his roll (-1 for every meter).
Step #3
Reggie rolls his Psychic Manipulation Skill, and gets a 13, -5 for range. His final score is 8, for 2 successes.
Step #4
Nix rolls Reaction + Supernatural: Ability, and gets a 12. Nix just made it, and can resist.
Step #5
Nix doesn't have a Psychic Defense Special Ability, so he can't Counter.
Step #6
This Step is skipped for this situation.
Step #7
Nix rolls Coercion vs. 12, and gets a 15. The 3 successes divided by 2 is 1.5, rounded down, is 1.
Step #8
The 1 success of Default Resistance, subtracted from Reggie's 2 successes, leaves 1 success. Nix gets -1 PEN due to confusion, which lasts the Scene.